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HP OpenVMS Debugger Manual

HP OpenVMS Debugger Manual


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10.5.4 Monitoring a Variable

When you monitor a variable, the debugger displays the value in the monitor view and checks and updates the displayed value whenever the debugger regains control from your program (for example, after a step or at a breakpoint).

Note

You can monitor only a variable, including an aggregate such as an array or structure (record). You cannot monitor a composite expression or memory address.

To monitor a variable (see Figure 10-13):

  1. Find and select the variable name in a window as explained in Section 10.5.1.
  2. Click on the MON button in the push button view. The debugger:

You can typecast the output value when monitoring variables by choosing the Typecast item in the Monitor menu.

You can change the output radix when monitoring variables as follows:

To remove a monitored element from the monitor view, choose Remove from the Monitor menu.

Figure 10-13 Monitoring a Variable


10.5.4.1 Monitoring an Aggregate (Array or Structure) Variable

If you select the name of an aggregate variable, such as an array or structure (record) and click on the MON button, the debugger displays the word Aggregate in the Value/Deposit column of the monitor view. To display the values of all elements (components) of an aggregate variable, double click on the variable name in the Monitor Expression column (or choose Expand in the Monitor menu). The displayed element names are indented relative to the parent name (see Figure 10-14). If an element is also an aggregate, you can double click on its name to display its elements, and so on.

Figure 10-14 Expanded Aggregate Variable (Array) in Monitor View


To collapse an expanded display so that only the aggregate parent name is shown in the monitor view, double click on the name in the Monitor Expression column (or choose Collapse from the Monitor menu).

If you have selected a component of an aggregate variable, and the component expression is itself a variable, the debugger monitors the component that was active when you made the selection. For example, if you select the array component arr[i] and the current value of i is 9 , the debugger monitors arr[9] even if the value of i subsequently changes to 10 .

10.5.4.2 Monitoring a Pointer (Access) Variable

If you select the name of a pointer (access) variable and click on the MON button, the debugger displays the address of the referenced object in the
Value/Deposit column of the monitor view (see the top entry in Figure 10-15).

To monitor the value of the referenced object (to dereference the pointer variable), double click on the pointer name in the Monitor Expression column. This adds an entry for the referenced object in the monitor view, indented under the pointer entry (see the bottom entry in Figure 10-15). If a referenced object is an aggregate, you can double click on its name to display its elements, and so on.

Figure 10-15 Pointer Variable and Referenced Object in Monitor View


10.5.5 Watching a Variable

Whenever the program changes the value of a watched variable, the debugger suspends execution and displays the old and new values in the command view.

To watch a variable (also known as setting a watchpoint on a variable):

Figure 10-16 Watched Variable in Monitor View


To deactivate a watchpoint, clear its Watched button in the monitor view (by clicking on the button) or choose Toggle Watchpoint in the Monitor menu. To activate a watchpoint, fill in its Watched button or choose Toggle Watchpoint in the Monitor menu.

Section 10.6.1 explains static and nonstatic (automatic) variables and how to access them. The debugger deactivates a nonstatic watchpoint when execution moves out of (returns from) the variable's defining routine. When a nonstatic variable is no longer active, its entry is dimmed in the monitor view and its Watched button is cleared.

The debugger does not automatically reactivate nonstatic watchpoints if execution later returns to the variable's defining routine. You must reactivate nonstatic watchpoints explicitly.

10.5.6 Changing the Value of a Monitored Scalar Variable

To change the value of a scalar (nonaggregate) variable, such as an integer or Boolean type (see Figure 10-17):

  1. Monitor the variable as explained in Section 10.5.4.
  2. Click on the variable's value in the Value/Deposit column of the monitor view. A small dialog box is displayed over that value, which you can now edit.
  3. Enter the new value in the dialog box.
  4. Click on the check mark (OK) in the dialog box. The dialog box is removed and replaced by the new value, indicating that the variable now has that value. The debugger notifies you if you try to enter a value that is incompatible with the variable's type, range, and so on.

Figure 10-17 Changing the Value of a Monitored Scalar Variable


To cancel a text entry and dismiss the dialog box, click on X (Cancel).

You can change the value of only one component of an aggregate variable (such as an array or structure) at a time. To change the value of an aggregate-variable component (see Figure 10-18):

  1. Display the value of the component as explained in Section 10.5.4.1.
  2. Click on the variable's value in the Value/Deposit column of the monitor view. A small dialog box is displayed over that value, which you can now edit.
  3. Enter the new value in the dialog box.
  4. Click on the check mark (OK) in the dialog box. The dialog box is removed and replaced by the new value, indicating that the variable now has that value. The debugger notifies you if you try to enter a value that is incompatible with the variable's type, range, and so on.

Figure 10-18 Changing the Value of a Component of an Aggregate Variable


10.6 Accessing Program Variables

This section provides some general information about accessing program variables while debugging.

If your program was optimized during compilation, you might not have access to certain variables while debugging. When you compile a program for debugging, it is best to disable optimization, if possible (see Section 1.2.1).

Before you check on the value of a variable, always execute the program beyond the point where the variable is declared and initialized. The value contained in any uninitialized variable should be considered invalid.

10.6.1 Accessing Static and Nonstatic (Automatic) Variables

Note

The generic term nonstatic variable is used here to denote what is called an automatic variable in some languages.

A static variable is associated with the same memory address throughout execution of the program. You can always access a static variable.

A nonstatic variable is allocated on the stack or in a register and has a value only when its defining routine or block is active (on the call stack). Therefore, you can access a nonstatic variable only when program execution is paused within the scope of its defining routine or block (which includes any routine called by the defining routine).

A common technique for accessing a nonstatic variable is first to set a breakpoint on the defining routine and then to execute the program to the breakpoint.

Whenever the execution of your program makes a nonstatic variable inaccessible, the debugger notifies you as follows:

10.6.2 Setting the Current Scope Relative to the Call Stack

While debugging a routine in your program, you can set the current scope to a calling routine (a routine down the stack from the routine in which execution is currently paused). This enables you to:

The Call Stack menu on the main window lists the names of the routines (and, under certain conditions, the images and modules) of your program that are currently active on the stack, up to the maximum number of lines that can be displayed on your screen (see Figure 10-19). The numbers on the left side of the menu indicate the level of each routine on the stack relative to level 0, which denotes the routine in which execution is paused.

To set the current scope to a particular routine on the stack, choose the routine's name from the Call Stack menu (see Figure 10-19). This causes the following to occur:

Figure 10-19 Current Scope Set to a Calling Routine


When you set the scope to a calling routine, the current-location pointer (which is cleared) marks the source line to which execution will return in that routine. Depending on the source language and coding style used, this might be the line that contains the call statement or some subsequent line.

10.6.3 How the Debugger Searches for Variables and Other Symbols

Symbol ambiguities can occur when a symbol (for example, a variable name X) is defined in more than one routine or other program unit.

In most cases, the debugger automatically resolves symbol ambiguities. First, it uses the scope and visibility rules of the currently set language. In addition, because the debugger permits you to specify symbols in arbitrary modules (to set breakpoints and so on), the debugger uses the ordering of routine calls on the call stack to resolve symbol ambiguities.

In some cases, however, the debugger might respond as follows when you specify a symbol that is defined multiple times:

To resolve such problems, you must specify a scope where the debugger should search for the particular declaration of the symbol:

10.7 Displaying and Modifying Values Stored in Registers

The register view displays the current contents of all machine registers (see Figure 10-20).

To display the register view, choose Views... from the Options menu on the main window or the optional views window, then click on Registers when the Views dialog box appears.

By default, the register view automatically displays the register values associated with the routine in which execution is currently paused. Any values that change as your program executes are highlighted whenever the debugger regains control from your program.

To display the register values associated with any routine on the call stack, choose its name from the Call Stack menu on the main window (see Section 10.6.2).

To change the value stored in a register:

  1. Click on the register value in the register view. A small dialog box is displayed over the current value, which you can now edit.
  2. Enter the new value in the dialog box.
  3. Click on the check mark (OK) in the dialog box. The debugger removes the dialog box and displays the new value, indicating that the register now contains that value. To dismiss the dialog box without changing the value in the register, click on X (Cancel).

To change the radix used to display register values:

Figure 10-20 Register View


10.8 Displaying the Decoded Instruction Stream of Your Program

The instruction view displays the decoded instruction stream of your program: the code that is actually executing (see Figure 10-21). This is useful if the program you are debugging has been optimized by the compiler so that the information in the main window does not exactly reflect the code that is executing (see Section 1.2).

Figure 10-21 Instruction View


To display the instruction view, choose Views... from the Options menu on the main window or the optional views window, then click on Instructions when the Views dialog box appears.

By default, the instruction view automatically displays the decoded instruction stream of the routine in which execution is currently paused. The current-location pointer, to the left of the instructions, marks the instruction that will execute next.

By default, the debugger displays source code line numbers to the left of the instructions with which they are associated. To hide or display line numbers, toggle Display Line Numbers from the File menu in the instruction view.

By default, the debugger displays memory addresses to the left of the instructions. To hide or display addresses, toggle Show Instruction Addresses from the File menu in the instruction view.

After navigating the instruction view, click on the Call Stack menu to redisplay the location at which execution is paused.

To display the instruction stream of any routine on the call stack, choose the routine's name from the Call Stack menu on the main window (see Section 10.6.2).

10.9 Debugging Tasking (Multithread) Programs

Tasking programs, also called multithreaded programs, have multiple threads of execution within a process and include the following:

Within the debugger, the term task or thread denotes such a flow of control, regardless of the language or implementation. The debugger's tasking support applies to all such programs.

The debugger enables you to display task information and modify task characteristics to control task execution, priority, state transitions, and so on.

The following sections summarize the tasking features of the debugger's HP DECwindows Motif for OpenVMS user interface. For more information about the debugger's tasking support, see Chapter 16.

10.9.1 Displaying Information About Tasks (Threads)

To display information about one or more tasks (threads) of your program, choose Views... from the Options menu on the main window or the optional views window, then click on Threads when the Views dialog box appears.

The Threads view gives information about all currently existing (nonterminated) tasks of your program. The information is updated whenever the debugger regains control from the program, as shown in Figure 10-22.

Figure 10-22 Thread View


The displayed information includes:

10.9.2 Changing Task (Threads) Characteristics

To modify a task's (thread's) characteristics or the tasking environment while debugging, choose one of the following items from the Threads menu:
Threads Menu Item Description
Abort Request that the selected task (thread) be terminated at the next allowed opportunity. The exact effect depends on the current event facility (language dependent). For Ada tasks, this is equivalent to executing an abort statement.
Activate Make the selected task (thread) the active task.
Hold Place the selected task (thread) on hold.
Nohold Release the selected task (thread) from hold.
Make Visible Make the selected task the visible task (thread).
All Use the submenu to abort all tasks (threads) or release all tasks (threads) from hold.


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