README.TXT for pressup game. This game is a wxWindows port of the game "pressup", found in the C-Users Grouo Archive. It recyles the game playing code taken from there. The following extract from the original listing should explain the game play. /* Press-up game... pressup where may include -f Machine goes first -d n Search depth is n moves (default 3) (greater search depths take longer...but play better!!) -b Print machine's evaluation of its moves. THIS PROGRAM WILL ONLY WORK ON TERMINALS HAVING LOWER CASE CHARACTERS!!!!!!!!!!!!!!!!!!!!!!!!!! This excellant program was written by: Prof. Steve Ward Director, Real-Time Systems Group MIT Lab for Computer Science Cambridge, Massachussetts, 02139 (slightly modified by Leor Zolman) The game of Press-Ups is played as follows: The board is a n by n array of pegs, each of which is standing up at the start of the game. Pegs come in 3 colors: Red (yours), Blue (the machine's), and white (periods, actually; they're neutral.) The first player to move must"push down" a neutral peg. Thereafter, players take turns pushing down pegs, where each peg pushed must be adjacent to the last one pushed. Pegs are named by giving a letter and a number, for the row and column of the desired peg. As soon as a player gets all of his pegs down, he wins. When there are no more legal moves to play, the player with the most of his own colored pegs down is the winner. Watch out...at search depths of 6 or more, this program plays a mean game!!! */ I have slightly adapted the original code for dumb terminals so that it compiles for modern ANSI compilers (at least for my BORLAND 3.1 compiler). The files are pressup.h and pressup.c. The wxWindows code is in the files board.h, board.cc, gui.h, gui.cc, with the extra files pressup.rc and pressup.def for MS_WINDOWS. It does not require any special special wx library utilities. I have compiled it using Borland 3.1 using wxWindows versions 1.60 and 1.63. I put the code together on a couple of free afternoons for recreation and to play around with the canvas class. It will therefor certainly show inefficiencies and deficiencies, and probably could be tidied up further. All play selection is done via the left mouse button. Things which could be added or made better. 1) an undo option to take back moves. 2) the possibility to swap sides with the computer. 3) make the window resize to the board size when playing on a larger board. Have fun. Robert Cowell School of Mathematics, Actuarial Science and Statistics City University Northampton Square London EC1V 0HB Oct 1995. ---------- Modified slightly by Julian Smart: renamed a few files, created more makefiles, added a marble backdrop, centred board on window. October 29th 1995