text -1 15 Tech Level text -1 40 Your city's technology level determines text -1 50 a number of things such as what you can text -1 60 build and the efficiency of certain text -1 70 processes. text -1 85 To increase your technology, you must text -1 95 build (and supply with the appropriate text -1 105 inputs) Monuments, Schools and text -1 115 Universities. text -1 130 When your tech level is very low, you text -1 140 can only build monuments. When a few of text -1 150 these have been around for a while, you text -1 160 will then 'invent' schools. Schools text -1 170 produce more technology than monuments. text -1 185 When your tech level reaches a higher text -1 195 value still, you will 'invent' text -1 205 universities. These produce even more text -1 215 technology than schools, but are VERY text -1 225 resource hungry. text -1 240 The more technology you have, the faster text -1 250 it 'erodes'. This means that the higher text -1 260 you want your tech level to be, the more text -1 270 schools and universities you will need. text -1 280 Also, be aware that if for some reason you text -1 290 need to take out, say, a university or two text -1 300 (or they are suddenly starved of resources) text -1 310 your tech level is likely to start FALLING. text 20 335 See also: tbutton 100 347 school.hlp Schools tbutton 100 365 university.hlp Universities