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.TH animate 1 "1 May 1994" "ImageMagick"
.SH NAME
animate - display a sequence of images on any workstation running X
.SH SYNOPSIS
.B "animate" [ \fIoptions\fP ...] \fIfile\fP
[ [ \fIoptions\fP ...] \fIfile\fP ...]
.SH DESCRIPTION
\fBanimate\fP displays a sequence of images on any workstation display
running an X server.  \fBanimate\fP first determines the hardware
capabilities of the workstation.  If the number of unique colors in an
image is less than or equal to the number the workstation can support,
the image is displayed in an X window.  Otherwise the number of colors
in the image is first reduced to match the color resolution of the
workstation before it is displayed.
.PP
This means that a continuous-tone 24 bits-per-pixel image can display on a
8 bit pseudo-color device or monochrome device.  In most instances the
reduced color image closely resembles the original.  Alternatively, a
monochrome or pseudo-color image sequence can display on a continuous-tone
24 bits-per-pixel device.
.PP
To help prevent color flashing on X server visuals that have colormaps,
\fBanimate\fP creates a single colormap from the image sequence.  This can
be rather time consuming.  You can speed this operation up by reducing
the colors in the image before you `animate' them.  Use \fBmogrify\fP
to color reduce the images to a single colormap.  See \fBmogrify(1)\fP for
details.  Alternatively, you can use a Standard Colormap; or a static, direct,
or true color visual.  You can define a Standard Colormap with
\fIxstdcmap\fP.  See \fBXSTDCMAP(1)\fP for details.  This method is recommended
for colormapped X server because it eliminates the need to compute a global
colormap.
.SH EXAMPLES
To animate a set of images of a cockatoo, use:
.PP
.B
     animate cockatoo.*
.PP
To animate a cockatoo image sequence while using the Standard Colormap
"best", use:
.PP
.B
     xstdcmap -best
.B
     animate -map best cockatoo.*
.PP
To animate an image of a cockatoo without a border centered on a
backdrop, use:
.PP
.B
     animate +borderwidth -backdrop cockatoo.*
.SH OPTIONS
.TP 5
.B "-backdrop"
display the image centered on a backdrop.

This backdrop covers the entire workstation screen and is useful for
hiding other X window activity while viewing the image sequence.   The color
of the backdrop is specified as the background color.  Refer to \fBX
RESOURCES\fP for details.
.TP 5
.B "-colormap \fItype\fP"
the type of colormap: \fBShared\fP or \fBPrivate\fP.

This option only applies when the default X server visual is
\fIPseudoColor\fP or \fIGrayScale\fP.  Refer to \fB-visual\fP for more
details.  By default, a shared colormap is allocated.  The image shares
colors with other X clients.  Some image colors could be approximated,
therefore your image may look very different than intended.  Choose
\fBPrivate\fP and the image colors appear exactly as they are
defined.  However, other clients may go "technicolor" when the image
colormap is installed.
.TP 5
.B "-colors \fIvalue\fP"
preferred number of colors in the image.

The actual number of colors in the image may be less than your request,
but never more.  Note, this is a color reduction option.  Images with
less unique colors than specified with this option will remain unchanged.
Refer to \fBquantize(9)\fP for more details.

Note, options \fB-dither\fP, \fB-colorspace\fP, and \fB-treedepth\fP affect
the color reduction algorithm.
.TP 5
.B "-colorspace \fIvalue\fP"
the type of colorspace: \fBGRAY\fP, \fBOHTA\fP, \fBRGB\fP, \fBXYZ\fP,
\fBYCbCr\fP, \fBYIQ\fP, \fBYPbPr\fP, or \fBYUV\fP.
 
Color reduction, by default, takes place in the RGB color space.
Empirical evidence suggests that distances in color spaces such as YUV
or YIQ correspond to perceptual color differences more closely
than do distances in RGB space.  These color spaces may give better
results when color reducing an image.  Refer to \fBquantize(9)\fP for
more details.

The \fB-colors\fP or \fB-monochrome\fP option is required for this option
to take effect.
.TP 5
.B "-delay \fImilliseconds\fP"
display the next image after pausing.

This option is useful for regulating the display of the sequence of
images.  \fImilliseconds\fP milliseconds must expire before the display of
the next image.  The default is 100 milliseconds between each frame
of the image sequence.
.TP 5
.B "-crop \fI<width>x<height>{\+-}<x offset>{\+-}<y offset>\fP"
preferred size and location of the cropped image.  See \fBX(1)\fP for details
about the geometry specification.

Use cropping to apply image processing options, or display, only a
particular area of an image.  Use \fB-crop 0x0\fP to remove edges that are
the background color.

The equivalent X resource for this option is \fBcropGeometry\fP
(class \fBCropGeometry\fP).  See \fBX RESOURCES\fP for details.
.TP 5
.B "-density \fI<width>x<height>
vertical and horizontal density of the image.

This option specifies an image density for a Postscript page.
The default is 72 dots per inch in the horizontal and vertical direction.
Use this option to alter the default density.
.TP 5
.B "-display \fIhost:display[.screen]\fP"
specifies the X server to contact; see \fBX(1)\fP.
.TP 5
.B "-dither"
apply Floyd/Steinberg error diffusion to the image.

The basic strategy of dithering is to trade intensity resolution for
spatial resolution by averaging the intensities of several neighboring
pixels.  Images which suffer from severe contouring when reducing colors
can be improved with this option.

The \fB-colors\fP or \fB-monochrome\fP option is required for this option
to take effect.
.TP 5
.B "-gamma \fIvalue\fP"
level of gamma correction.

The same color image displayed on two different workstations may look
different due to differences in the display monitor.  Use gamma
correction to adjust for this color difference.  Reasonable values
extend from 0.8 to 2.3.

You can apply separate gamma values to the red, green, and blue
channels of the image with a gamma value list delineated with commas
(i.e. 1.7,2.3,1.2).
.TP 5
.B "-geometry \fI<width>{%}x<height>{%}{\+-}<x offset>{\+-}<y offset>{!}\fP"
preferred size and location of the image window.  See \fBX(1)\fP for details
about the geometry specification.  By default, the window size is the image
size and the location is choosen by you when it is mapped.

By default, the width and height are maximum values.  That is, the
image is expanded or contracted to fit the width and height value while
maintaining the aspect ratio of the image.  Append an exclamation point
to the geometry to force the image size to exactly the size you
specify.  For example, if you specify \fB640x480!\fP the image width is
set to 640 pixels and height to 480.  If only one factor is
specified, both the width and height assume the value.
 
To specify a percentage width or height instead, append \fB%\fP.  The
image size is multiplied by the width and height percentages to obtain
the final image dimensions.  To increase the size of an image, use a
value greater than 100 (e.g. 125%).  To decrease an image's size, use a
percentage less than 100.

If the specified image size is smaller than the actual image size, the
image is first reduced to an integral of the specified image size with
an antialias digital filter.  The image is then scaled to the exact
specified image size with pixel replication.  If the specified image
size is greater than the actual image size, the image is first enlarged
to an integral of the specified image size with bilinear
interpolation.  The image is then scaled to the exact specified image
size with pixel replication.

When displaying an image on an X server, \fI<x offset>\fP and
\fI<y offset>\fP is relative to the root window.

The equivalent X resource for this option is \fBimageGeometry\fP
(class \fBImageGeometry\fP).  See \fBX RESOURCES\fP for details.
.TP 5
.B "-interlace \fItype\fP"
the type of interlacing scheme: \fBNONE\fP, \fBLINE\fP, or \fBPLANE\fP.

This option is used to specify the type of interlacing scheme for raw
image formats such as \fBRGB\fP or \fBYUV\fP.  \fBNONE\fP means do not
interlace (RGBRGBRGBRGBRGBRGB...), \fBLINE\fP uses scanline
interlacing (RRR...GGG...BBB...RRR...GGG...BBB...), and \fBPLANE\fP uses
plane interlacing (RRRRRR...GGGGGG...BBBBBB...).
.TP 5
.B "-map \fItype\fP"
display image using this Standard Colormap type.

Choose from these Standard Colormap types:

    best
    default
    gray
    red
    green
    blue

The X server must support the Standard Colormap you choose, otherwise an
error occurs.  Use \fBlist\fP as the type and \fBanimate(1)\fP searches
the list of colormap types in top-to-bottom order until one is located. See
\fBxstdcmap(1)\fP for one way of creating Standard Colormaps.
.TP 5
.B "-monochrome"
transform the image to black and white.
.TP 5
.B "-scene \fIvalue{-value}\fP"
image scene number.

Use this option to specify an image sequence with a single filename. See
the discussion of \fIfile\fP below for details.
.TP 5
.B "-size \fI<width>{%}x<height>{%}{+colors}{!}"
width and height of the image.

Use this option to specify the width and height of raw images whose
dimensions are unknown such as \fBGRAY\fP, \fBRGB\fP, or \fBCMYK\fP.
In addition to width and height, use \fB-size\fP to tell the number
of colors in a \fBMAP\fP image file, (e.g. -size 640x512+256).
.TP 5
.B "-treedepth \fIvalue\fP"
Normally, this integer value is zero or one.  A zero or one tells
\fBanimate\fP to choose a optimal tree depth for the color reduction
algorithm.

An optimal depth generally allows the best representation of the source
image with the fastest computational speed and the least amount of
memory.  However, the default depth is inappropriate for some images.
To assure the best representation, try values between 2 and 8 for this
parameter.  Refer to \fBquantize(9)\fP for more details.

The \fB-colors\fP or \fB-monochrome\fP option is required for this option
to take effect.
.TP 5
.B -verbose
print detailed information about the image.

This information is printed: image scene number;  image name;  image
size; the image class (\fIDirectClass\fP or \fIPseudoClass\fP);  the total
number of unique colors;  and the number of seconds to read and
transform the image.  Refer to \fBmiff(5)\fP for a description of
the image class.

If \fB-colors\fP is also specified, the total unique colors in the image
and color reduction error values are printed.  Refer to \fBquantize(9)\fP
for a description of these values.
.TP 5
.B "-visual \fItype\fP"
animate images using this visual type.

Choose from these visual classes:

    StaticGray
    GrayScale
    StaticColor
    PseudoColor
    TrueColor
    DirectColor
    default
    \fIvisual id\fP

The X server must support the visual you choose, otherwise an error occurs.
If a visual is not specified, the visual class that can display the most
simultaneous colors on the default screen is choosen.
.TP 5
.B "-window \fIid\fP"
set the background pixmap of this window to the image.

\fIid\fP can be a window id or name.  Specify \fBroot\fP to select X's root
window as the target window.

By default the image is tiled onto the background of the target
window.   If \fB-backdrop\fP or \fB-geometry\fP are specified, the
image is surrounded by the background color.  Refer to \fBX
RESOURCES\fP for details.

The image will not display on the root window if the image has more
unique colors than the target window colormap allows.  Use
\fB-colors\fP to reduce the number of colors.
.PP
In addition to those listed above, you can specify these standard X
resources as command line options:  \fB-background\fP,
\fB-bordercolor\fP, \fB-borderwidth\fP,  \fB-font\fP,
\fB-foreground\fP, \fB-iconGeometry\fP, \fB-iconic\fP, \fB-mattecolor\fP, 
\fB-name\fP, or \fB-title\fP.  See \fBX RESOURCES\fP for details.
.PP
Any option you specify on the command line remains in effect until it is
explicitly changed by specifying the option again with a different effect.
For example, to animate two images, the first with 32 colors and the
second with only 16 colors, use:
.PP
     animate -colors 32 cockatoo.1 -colors 16 cockatoo.2
.PP
Options are processed in command line order.
Any option you specify on the command line remains in effect until it is
explicitly changed by specifying the option again with a different effect.
.PP
Change \fI-\fP to \fI\+\fP in any option above to reverse its effect.
For example, specify \fB\+dither\fP to not apply error diffusion to an image.
.PP
By default, the image format is determined by its magic number. To
specify a particular image format, precede the filename with an image
format name and a colon (i.e. ps:image) or specify the image type as
the filename suffix (i.e. image.ps).  See \fBconvert(1)\fP for a list
of valid image formats.
.PP
When you specify \fBX\fP as your image type, the filename has special
meaning.  It specifies an X window by id, name, or \fBroot\fP.  If no
filename is specified, the window is selected by clicking the mouse in
the desired window.
.PP
Specify \fIfile\fP as \fI-\fP for standard input, If \fIfile\fP has the
extension \fB.Z\fP or \fB.gz\fP, the file is uncompressed with
\fBuncompress\fP or \fBgunzip\fP respectively. Precede the image file
name with \fI|\fP to pipe from a system command.
.PP
Single images are read with the filename you specify.  Alternatively,
you can animate an image sequence with a single filename.  Define the
range of the image sequence with \fI-scene\fP.  Each image in the
range is read with the filename followed by a period (\fB.\fP)
and the scene number.  You can change this behavior by embedding a
\fBprintf\fP format specification in the file name.  For example,
.nf
        -scene 0-9 image%02d.miff
.fi
animates files image00.miff, image01.miff, through image09.miff.
.PP
Image filenames may appear in any order on the command line if the image
format is \fIMIFF\fP (refer to \fBmiff(5)\fP and the \fBscene\fP keyword is
specified in the image.  Otherwise the images will display in the order
they appear on the command line.
.SH BUTTONS
.TP 5
.B "1"
Press and drag to select a command from a pop-up menu.  Choose from
these commands:

    Play
    Step
    Repeat
    Auto Reverse
    Slower
    Faster
    Forward
    Reverse
    Image Info
    Quit
.SH KEYBOARD ACCELERATORS
.TP 5
.B "p"
Press to animate the sequence of images.
.TP 5
.B "s"
Press to display the next image in the sequence.
.TP 5
.B "."
Press to continually display the sequence of images.
.TP 5
.B "a"
Press to automatically reverse the sequence of images.
.TP 5
.B "<"
Press to slow the display of the images.  Refer to \fB-delay\fP for more
information.
.TP 5
.B ">"
Press to speed-up the display of the images.  Refer to \fB-delay\fP for more
information.
.TP 5
.B "f"
Press to animate in the forward direction.
.TP 5
.B "r"
Press to animate in the reverse direction.
.TP 5
.B "i"
Press to display information about the image.  Press any key or button
to erase the information.

This information is printed: image name;  image size; and the total
number of unique colors in the image.
.TP 5
.B "q"
Press to discard all images and exit program.
.SH "X RESOURCES"
\fBanimate\fP options can appear on the command line or in your X
resource file.  Options on the command line supersede values specified
in your X resource file.  See \fBX(1)\fP for more information on X
resources.

All \fBanimate\fP options have a corresponding X resource.  In addition,
the \fBanimate\fP program uses the following X resources:
.TP 5
.B background (\fIclass\fP Background)
Specifies the preferred color to use for the image window background.  The
default is #ccc.
.TP 5
.B borderColor (\fIclass\fP BorderColor)
Specifies the preferred color to use for the image window border.  The
default is black.
.TP 5
.B borderWidth (\fIclass\fP BorderWidth)
Specifies the width in pixels of the image window border.  The default is 2.
.TP 5
.B font (\fIclass\fP Font or FontList)
Specifies the name of the preferred font to use in normal formatted
text.  The default is 14 point \fIHelvetica\fP.
.TP 5
.B foreground (\fIclass\fP Foreground)
Specifies the preferred color to use for text within the image window.  The
default is black.
.TP 5
.B iconGeometry (\fIclass\fP IconGeometry)
Specifies the preferred size and position of the application when
iconified.  It is not necessarily obeyed by all window managers.
.TP 5
.B iconic (\fIclass\fP Iconic)
This resource indicates that you would prefer that the application's
windows initially not be visible as if the windows had be immediately
iconified by you.  Window managers may choose not to honor the
application's request.
.TP 5
.B matteColor (\fIclass\fP MatteColor)
Specify the color of windows.  It is used for the backgrounds of
windows, menus, and notices.  A  3D  effect  is achieved  by
using highlight and shadow colors derived from this color.  Default
value: #ddd.
.TP 5
.B name (\fIclass\fP Name)
This resource specifies the name under which resources for the
application should be found.  This resource is useful in shell aliases to
distinguish between invocations of an application, without resorting to
creating links to alter the executable file name.  The default is the
application name.
.TP 5
.B sharedMemory (\fIclass\fP SharedMemory)
This resource specifies whether animate should attempt use shared memory
for pixmaps.  ImageMagick must be compiled with shared memory support,
and the display must support the MIT-SHM extension.  Otherwise, this
resource is ignored.  The default is True.
.TP 5
.B text_font (\fIclass\fP textFont)
Specifies the name of the preferred font to use in fixed (typewriter style)
formatted text.  The default is 14 point \fICourier\fP.
.TP 5
.B title (\fIclass\fP Title)
This resource specifies the title to be used for the image window.  This
information is sometimes used by a window manager to provide some sort
of header identifying the window.  The default is the image file name.
.SH ENVIRONMENT
.TP 5
.B display
To get the default host, display number, and screen.
.SH SEE ALSO
.B
display(1), import(1), montage(1), mogrify(1), convert(1),
segment(1), combine(1), xtp(1)
.SH COPYRIGHT
Copyright 1994 E. I. du Pont de Nemours and Company
.PP
Permission to use, copy, modify, distribute, and sell this software and
its documentation for any purpose is hereby granted without fee,
provided that the above copyright notice appear in all copies and that
both that copyright notice and this permission notice appear in
supporting documentation, and that the name of E. I. du Pont de Nemours
and Company not be used in advertising or publicity pertaining to
distribution of the software without specific, written prior
permission.  E. I. du Pont de Nemours and Company makes no representations
about the suitability of this software for any purpose.  It is provided
"as is" without express or implied warranty.
.PP
E. I. du Pont de Nemours and Company disclaims all warranties with regard
to this software, including all implied warranties of merchantability
and fitness, in no event shall E. I. du Pont de Nemours and Company be
liable for any special, indirect or consequential damages or any
damages whatsoever resulting from loss of use, data or profits, whether
in an action of contract, negligence or other tortuous action, arising
out of or in connection with the use or performance of this software.
.SH ACKNOWLEDGEMENTS
The MIT X Consortium for making network transparent graphics a reality.
.PP
Michael Halle, Spatial Imaging Group at MIT, for the initial
implementation of Alan Paeth's image rotation algorithm.
.PP
David Pensak, E. I. du Pont de Nemours and Company, for providing a
computing environment that made this program possible.
.PP
Paul Raveling, USC Information Sciences Institute, for the original
idea of using space subdivision for the color reduction algorithm.
.SH AUTHORS
John Cristy, E.I. du Pont de Nemours and Company Incorporated
