-+-+-+-+-+-+-+-+ START OF PART 64 -+-+-+-+-+-+-+-+
X too easy (or perhaps too hard) you can set the difficulty of the
X game by using:
X.literal
X`20
X GAME MORIA/DIFFICULTY=5
X`20
X.end literal
X which would set the difficulty to very hard. You can set the
X difficulty from 1 to 5, with 1 being very easy, and 5 being very
X hard. You can only set the difficulty of the game when you are
X creating a character, so if you do not set one when you create
X your character, the difficulty of the game will be 3. Also, the
X amount and quality of the treasure is increased at higher difficulties.
X.lm 0 .blank 2
X2 /HEAR
X.lm 1 .p
X If you want to be warned about monsters that are out of sight
X but making noise in the water within hearing range, use:
X.literal
X`20
X GAME MORIA/HEAR
X`20
X.end literal
X and you will get a message every round that there are creatures
X out of sight but within hearing. The default is to ignore things
X in the water. When used this option can become rather annoying, however
X it is safer.
X.lm 0 .blank 2
X2 /SCORE
X.lm 1 .p
X If you'd like to see the high score list without having
X to kill off a character to do it, just use the command:
X.literal
X`20
X GAME MORIA/SCORE
X`20
X.end literal
X which will give you the entire high score list. If you only want
X to see the first few scores, just use the command:
X.literal
X`20
X GAME MORIA/SCORE=10
X`20
X.end literal
X which would give you the top ten scores.
X.lm 0 .blank 2
X2 /TOP
X.lm 1 .p
X When your character dies, normally the first 20 high scores
X are printed, unless you made the high score list, in which case
X the entire high score list is shown. If you want to see more or
X less than the default of 20 scores, use the command:
X.literal
X`20
X GAME MORIA/TOP=50
X`20
X.end literal
X which would give you the first 50 high scores.
X.lm 0 .blank 2
X2 /TRAP
X.lm 1 .p
X If you want messages that are sent to your terminal to be
X trapped and displayed on the message line at the top of the
X screen, use:
X.literal
X`20
X GAME MORIA/TRAP
X`20
X.end literal
X to tell moria to trap messages. The default is to let messages
X come through normally. Note that checking for new messages is
X only made once per move.
X.lm 0 .blank 2
X2 Example
X.lm 1 .p
X If you are rolling up a new character, and want to play the
X most difficult game, and want to have any messages that are sent
X to you put on the message line, you would use:
X.literal
X`20
X GAME MORIA/DIFFICULTY=5/TRAP
X`20
X.el
X If you wanted to restore an old character that is saved in the
X file GRUNT.SAV and want to hear when there are monsters in the
X water, you would use:
X.literal
X`20
X GAME MORIA/HEAR GRUNT.SAV
X`20
X.el
X Note that the qualifiers can be abbreviated to anything that is
X unambigious, so the previous examples could become:
X.literal
X`20
X GAME MORIA/D=5/TR
X GAME MORIA/H GRUNT.SAV
X`20
X.el
X.lm 0 .blank 2
X1 Summary
X.lm 1 .p
X The game of Moria is a single player dungeon simulation. The
X object is to decend deep into the vaults of Moria to slay the
X evil Balrog, ruler of Moria. This is a special improved version
X of the original Moria and includes many new objects and monsters,
X as well as an enlarged Town level and a few new classes and races
X to pit against the dungeon's inhabitants.
X.p
X Before beginning your first adventure, you should read this
X document carefully. Moria is a complicated game, and will
X require a dedicated player to win.
X.p
X If you have not played Moria before, you should try to play
X the basic version first. Improved Moria is more complicated than
X normal Moria and you should have some experience before you try this
X game. Of course, if the other version is unavailable to you, all
X that you need to know is in this Help Library, just remember to
X proceed through the dungeon cautiously.
X.lm 0 .blank 2
X1 Symbols
X.lm 1 .p
X Symbols on your map can be broken down into three
X categories: Features of the dungeon such as walls, floor, doors,
X water and traps; Objects which can be picked up such as treasure,
X weapons, magical devices, etc; and Monsters which may or may not
X move about the dungeon, but are mostly harmful to your
X character's well-being.
X.p
X Note that some symbols can be in more than one category.
X Also note that treasure may be embedded in a wall, and the wall
X must be removed before the treasure can be picked up.
X.p
X It will not be necessary to remember all of the symbols and
X their meanings. A simple command - the '/' - will identify any
X character appearing on your map. See the section on commands for
X further help.
X.lm 0 .blank 2
X`20
X2 Features
X.lm 1
X.literal
X Features :
X . A floor space, or hidden trap.
X An open pit. (empty space)
X `60 A pool of water.
X # A wall. `20
X ' An open door.
X + A closed door.
X `5E A trap.
X < A staircase up.
X > A staircase down.
X ; A loose floor stone.
X : A pile of rubble.
X.el
X.lm 0 .blank 2
X`20
X2 Objects
X.lm 1
X.literal
X Objects :
X ! A flask or potion. ? A scroll or spell book.
X " An amulet. `5B Hard armor.
X $ Money (Can be in wall). \ A hafted weapon.
X & A chest. `5D Misc. armor.
X ( Soft armor. _ A staff.
X ) A shield. `7B Missile (arrow, bolt, pebble).
X * Gems (Can be in wall). `7C Sword or dagger.
X - A wand. `7D Missile weapon (Bow, crossbow, sli
Vng).
X / A pole-arm. `7E Misc.
X = A ring. , Food (not always safe).
X s A skeleton. % A musical instrument or song book.
X.el
X.lm 0 .blank 2
X2 Land-Monsters
X.lm 1
X.literal
X Land Monster Catagories:
X a Amphibian. A Giant Ant Lion.
X b Giant Bat. B Major Demon (Beware!!!)
X c Small Insect. C Gelatinous Cube.
X d Dragon (Young or Mature). D Ancient Dragon (Danger!)
X e Floating Eye. E Elemental.
X f Fish. F Fly.
X g Golem. G Ghost.
X h Harpy. H Hobgoblin
X i Icky-Thing. I Invisible Stalker.
X j Canine. J Jelly.
X k Kobold. K Killer Beetle.
X l Giant Lice. L Lich.
X m Mold. M Mummy.
X n Naga. N Nymph.
X o Orc or Ogre. O Ooze.
X p Human(oid). P Giant Human(oid).
X q Quasit. Q Quythulg.
X r Rodent. R Reptile.
X s Skeleton. S Scorpion.
X t Giant Tick. T Troll.
X u U Umber Hulk.
X v Vapor. V Vampire.
X w Worm or Worm Mass. W Wight or Wraith.
X x Spider. X Xorn.
X y Yeek. Y Yeti.
X z Zombie. Z Giant Zombie.
X , Mushroom Patch ?? A Mimic of some sort.
X.el
X.lm 0 .blank 2
X2 Water-Monsters
X.lm 1
X.literal
X Water Monsters:
X a Amphibian A
X b B
X c C Alligator or Crocodile.
X d D Dinosaur.
X e E
X f Fish. F
X g G
X h H Hippo.
X i I
X j J
X k K
X l Leech. L
X m Man-o-War M
X n N
X o O
X p P
X q Q
X r R Remora.
X s S Shark.
X t T
X u U
X v V
X w Kelp. W
X x X
X y Y
X z Z
X.el
X.lm 0 .blank 2
X2 Town-Inhabitants
X.lm 1
X.literal
X Town inhabitants and shops:
X a A Alchemist Shop.
X b B First National Bank of Moria.
X B Bull or Cow.
X c Peasant's chicken. C KC's Casino.
X d Villager's dog. D
X e E
X f Goldfish F
X g G General Store.
X h H
X i I Inn.
X j J Jewelry Shop.
X k Stray kitten. K
X l L Library.
X m M Magic Item Shop.
X n N
X o O
X p Townsperson. P Trading Post.
X q Q
X r R Armory.
X s S
X t T Temple.
X u U Music Shop.
X v V
X w W Weaponsmith.
X x X
X y Y
X z Z
X + Variety of Buildings.
X.el
X.lm 0 .blank 2
X1 Town
X.lm 1 .p
X The town level is where you will begin your adventure. The
X town consists of many buildings, each with an entrance, some
X townspeople, several fountains, and a wall which surrounds the
X town. The first time you are in town it will be daytime, but you
X may return to find that darkness has fallen. (Note that some
X spells may act differently in the town level.)
X.lm 0 .blank 2
X2 Buildings
X.lm 1 .p
X You may enter any of the buildings, if they are open, and
X if the building contains a shop, you may barter with the owner
X for items you can afford. But be warned that the owners can
X easily be insulted, and may even throw you out for a while if you
X insult them too often. To enter a building, simply move onto the
X entrance represented by a letter. Note that if you enter a
X building that is not a shop, the inhabitant may not be happy to
X see you and all of the shops have set hours of business.
X.p
X Once inside a store, his inventory will appear on the screen
X along with a set of options for your character. You may browse
X the store's inventory if it takes more than one page to display,
X and you may sell or purchase items in his inventory. You can
X execute your inventory and equipment commands to see what you are
X carrying. Not shown with the options are the wear, take-off, and
X exchange commands which will also work, but were excluded to keep
X the options simple.
X.p
X Stores do not always have everything in stock. As the game
X progresses, they may get new items so check from time to time.
X Also, if you sell them an item, it may get sold to a customer
X while you are adventuring so don't always expect to be able to
X get back anything you have sold.
X.p
X Store owners will not buy harmful or useless items. If an
X object is unidentified, they will pay you some base price for it.
X Once they have bought it they will immediately identify the
X object. If it is a good object, they will add it to their
X inventory. If it was a bad bargain, they simply throw the item
X away. In any case, you may receive some knowledge of the item
X if another is encountered.
X.lm 0 .blank 2
X.lt
X3 Alchemy_Shop
X.el
X.lm 1 .p
X The Alchemy Shop deals in all manner of potions and scrolls.
X.lm0
X3 Armory
X.lm 1 .p
X The Armory is where the town's armor is fashioned. All
X sorts of protective gear may be bought and sold here.
X.lm 0 .blank 2
X3 Bank
X.lm 1 .p
X The Bank is where you keep money that is too heavy to carry
X around with you. Also in the bank is a handy money changer and
X an insurance shop.
X.lm 0 .blank 2
X.lt
X4 Insurance_Shop
X.el
X.lm 1`20
X.p
X The Insurance Shop is where you buy insurance for your items
X and character, so that if the system should crash, or if your
X terminal quits on you, you can cash in your insurance and get the
X character back. Note the insurance will only work when you save
X the character after buying it.
X.lm 0 .blank 2
X.lt
X4 Money_Changer
X.el
X.lm 1
X.p
X The Money Changer is where you can go to change all that drab useless
Xiron into beautiful mithril. Of course it will take a *ton* (literally)
Xof iron to make a mitril piece, and the storekeeper keeps the change so
Xbe careful.
X.lm 0 .blank 2
X.lt
X3 General_Store
X.el
X.lm 1 .p
X The General Store sells food, drink, some clothing, torches,
X lamps, oil, and spikes. All of these items, and others, can be
X sold back to the General store for money.
X.lm 0 .blank 2
X3 Library
X.lm 1 .p
X The library contains all spell and prayer books for the mage
X and priest classes. It also contains a few scrolls that may be
X useful to the character.
X.lm 0 .blank 2
X.lt
X3 Magic_User's_Shop
X.el
X.lm 1 .p
X The magic shop deals in all sorts of rings, wands, amulets, and
X staves.
X.lm 0 .blank 2
X.lt
X3 Music_Shop
X.el
X.lm 1 .p
X The Music Shop carries music books and instruments for the
X druid and bard classes, and also has a few other musical items
X that any character class can use.
X.lm 0 .blank 2
X3 Temple
X.lm 1 .p
X The Temple deals in healing and restoration potions, as well
X as bless scrolls, word-of-recall scrolls, some approved priestly
X weapons, etc.
X.lm 0 .blank 2
X.lt
X3 Weaponsmith's_Shop
X.el
+-+-+-+-+-+-+-+- END OF PART 64 +-+-+-+-+-+-+-+-