ATG_EVE	V2.04
	-------------

The extra functions (on top of the EDT keypad) are:

GOLD .		Insert special marker.
		Inserts a marker of the form "~~/\~~" into the text that
		GOLD / can locate. You can define the symbol
		"atg$x_text_marker" in your initialisation file to some
		other string, if you wish.
GOLD /		Locate and remove special marker.
GOLD $		Spawn a sub-process.
		Suspends the editing session and transfers control of the
		terminal to the sub-process. When you log out, the
		editing session resumes.
GOLD ^		Execute a single DCL command and include the output in
		the current buffer. Very useful for including DIRECTORY
		output etc.
GOLD B		Switch to specified buffer. If the buffer does not exist,
		it is created. If you type <CR> to the prompt, you will
		be given a menu of available buffers to switch to (see
		GOLD S below).
GOLD I		Include a file into the named buffer. The default for the
		buffer name is the FILENAME.TYPE of the included file. If
		a "." is specified at the end of a buffer name, then the
		file is included at the current editing position in that
		buffer, otherwise the file is included at the start of
		the buffer. You may specify wildcards in the include
		specification.
GOLD L		Switch to last used buffer. Very useful for "toggling"
		between buffers.
GOLD M		Switch to the "MAIN" buffer.
GOLD O		Output the specified buffer to a file. The default is to
		use the current buffer. The defaults for the filename are
		SYS$DISK:[]BUFFERNAME.
GOLD P		Protect the specified buffer. Using GOLD P toggles the
		"un-modifiable" bit on the specified buffer.
GOLD Q		Quit from the editor. If you have modified any writeable
		buffers, then you will be asked if you really mean to
		quit.
GOLD R		Make buffer read-only. The default is to use the current
		buffer. This prevents the specified buffer from being
		written to a file when the editor exits. Use with
		caution.
GOLD S		Show buffer list. The list of available buffers is
		displayed as a menu. You can use the UP-ARROW
		(or PREV_SCREEN) and DOWN-ARROW (or NEXT_SCREEN) keys to
		select a buffer, and SELECT, ENTER or RETURN to switch to
		that buffer. The default menu position is to select the
		current buffer. The selected buffer name is highlighted
		as you move the menu position. The first three characters
		in the menu line are:

		Character	Meaning
		   R		Buffer is read-only (will not be written
				when the editor exits).
		   W		Buffer will be written when the editor
				exits.
		   M		Buffer contents has been modified since
				it was created.
		   =		Buffer is the "current" buffer.

		If the filename field contains a name in brackets, eg.
		(USER_ROOT:[NICK]LOGIN.COM), then the name is that of the
		last file included into the buffer (eg. with GOLD I),
		otherwise the filename field contains the name of the
		file, if any, that will be generated when the editor
		exits.
GOLD V		Show the version of ATG_EVE.
GOLD W		Make buffer writeable. The default is to use the current
		buffer. You will be asked for the name of the file that
		you wish the specified buffer to be written to when the
		editor exits. The default filename is
		SYS$DISK:[]BUFFERNAME. eg. if your buffer is called
		FRED.FLINT, then the file generated will be
		SYS$DISK:[]FRED.FLINT
GOLD CTRL/G	Replace the SELECT region with the contents of the
		specified buffer.
CTRL/G		Paste the specified buffer into the current buffer
		(include it at the current position).
GOLD CTRL/P	Cut the SELECT region to the specified buffer.
CTRL/P		Copy the SELECT region to the specified buffer.
GOLD CTRL/W	Toggle screen width between 80 and 132 columns. The
		editor comes up in 132 column mode by default.
		Include the line "tpu atg$set_screen_width(80)" in your
		EVE initialisation file (normally called
		SYS$LOGIN:EVE$INIT.EVE).
		Alternatively include "atg$set_screen_width(80)" in your
		TPU command file (normally called TPU$COMMAND.TPU). See
		below for a discussion on how to find out more about EVE
		and TPU initialisation files. If you are on VAXstation
		using UIS$EMULATORS for your TPU window, you can specify
		any width to "atg$set_screen_width()" (within reason!).
F7		As CTRL/G	(insert buffer)
GOLD F7		As GOLD CTRL/G	(replace select with buffer)
F8		As CTRL/P	(copy select to buffer)
GOLD F8		As GOLD CTRL/P	(cut select to buffer)
F17		Make the next window the current window (if there is more
		than 1 window on the screen). This is the same as the
		EVE NEXT WINDOW command.
GOLD F17	Toggle between 1 or 2 windows on the screen. This does an
		EVE SPLIT_WINDOW 2 command if there is only one window on
		the screen, else it does an EVE ONE WINDOW command.
F18		Insert EVE style named marker. This differs from GOLD .
		in that you are asked for the name of the mark. The mark
		can lie in any buffer, and any number of marks can
		co-exist. If you enter a name that is already in use, the
		previous mark for that name is deleted. Note that marks
		entered via F18 are lost when the editor is left. Similar
		to an EVE MARK name command.
GOLD F18	Locate and move to an EVE style named marker. This
		command also locates marks entered by key F18. The buffer
		that the mark is located in is mapped to the current
		window. Similar	to an EVE GO TO name command.
F19		Insert the current date in the form "DD-Mmm-YY". If the
		day is in the range 1 to 9, a leading "0" is included.
GOLD F19	Insert the current time in the form "HH:MM".
F20		Locate position in buffer. Displays a line of the form
		"Line n of m (p%)"

Note that using GOLD HELP or GOLD PF2 will give an on-line list of keys
including those specified above, and that HELP (or PF2) will generate a
keypad diagram including the above additions.

ATG_EVE is an EVE "product" that is built using EVE$BUILD under VMS V5
as follows (this command is in ATG_EVE.COM):

	$ Edit /Tpu /NoDisplay /Section=EVE$SECTION -
		/Command=SYS$EXAMPLES:EVE$BUILD /NoInit ATG_EVE

The resulting section is invoked as follows:

	$ Edit /Tpu /Section=dev:[dir]ATG_EVE -
		[/Command=init-file.TPU] -
		[/INITIALIZATION=init-file.eve] file-name.type

or, for old die-hards...

	$ Edt == "Edit /Tpu /Section=dev:[dir]ATG_EVE"
	$ Edt filename.type

We place the EDT definition in the SYS$SYLOGIN command file, and always
 move the section to SYS$COMMON:[SYSLIB].

For more information on TPU and EVE initialisation command files,
refer to the VMS V5 manual:
"Volume 5B (General User) Processing Text, VAXTPU Program Development",
section 5.4 (VAXTPU Startup Files) and section 5.4.4 (EVE
Initialisation Files).