1 HINTS
        Hints to various programs given by users.

2 MORIA
     Here are some hints for Moria which have been donated by users
     through the Games and Masusers boards and E-mail.  The account
     number following the hint is who donated it.

     If anyone has any more hints I would be glad to add them.

     --MASNICK @ UBVMS

3 MAGES
     - Keep re-rolling your  character until he or she has  at least
       an 18/50 intelligence to get  spell and mana bonuses. You can
       shoot for about an 18/30 since you get an  intelligence bonus
       (usually about 20) when you select a mage as your class.
       (V111PFWT)

     - When a spell is first  learned, you  get one exp. point every
       time that you successfully cast it. So if you cast your first  
       spell, rest, re-cast it, re-rest, etc, you can go up to about
       level 3 without having to fight any monsters. (Anonymous)

     - Buy  Magic I and  II as soon  as possible.  Then buy whatever
       armour you can afford with your remaining gold, and then food
       and torches. A lantern is unnecessary since you will probably
       find one in the dungeon. (V111PFWT)

     - At ninth level, learn Identify (in Magic II). Identify every-
       thing you  own as soon as possible.  You can then sell or use
       your items for their maximum potential. (V111PFWT)

     - Polymorphing  townspeople:  Once a  mage reaches  11th level,
       the spell Polymorph Other becomes available to him or her.  A
       trick  that many Moria  players use is: lead a  person (p) to
       either the right or left wall in the town and  in a row which
       is unobstructed  all the way across the town.  Put the person
       to sleep with  Sleep II or III.  Cut across the town and cast
       Polymorph on the person.  Then you can use Magic Missile, De-
       tect Monster, etc. to see  what you've created.  You can then
       attack the creature with your magic items and spells (you may
       know where it is, but  it cannot see you as  long as it is at
       least twenty squares away.) If you need to regain  mana, rest
       for  as long as you like.  The creature  won't advance on you
       until  it is within 20 squares.  (If you  attack it, it might
       take one  step towards you, but that's it until you attack it
       again.  You can kill most monsters like this, but be prepared
       to run if you polymorph a creature into something very  nasty
       like an Ancient Multi-Hued Dragon... (Many contributors)

     - One problem with polymorphing  is that although you can go up
       many levels in a short time, you don't usually find items and
       potions that you  normally would that improve your  character
       in other ways. (V111PFWT)

     - For high level mages:  Once you are a very high level (> 32),
       don't kill dragons to go up levels  since you need to  kill a
       lot of them to  go up a level.  You should instead be looking
       for potions of gain experience.  (V072PYX9)
3 PRIESTS
     - Blessings and chants  both give you +2 protection, but chants
       last a little bit longer. Holy prayers do the same thing, but
       they last much longer.  (V072PYX9)

     - Sanctuary is similar to the mages' spell, Sleep I. (V072PYX9)

     - If you  buy or find the  book of Chants and Blessings  before
       Words of Wisdom, you'll have a much better chance of learning
       Orb of Draining  earlier.  The only useful spells in Words of
       Wisdom are Portal and  Remove Curse, so  you can learn  those
       after you have learned all of the spells in Chants and Bless-
       ings.  (V072PYX9)
3 ITEMS_AND_MAGIC
     - Wands of clone monster: Clone gelatinous cubes. They are easy
       to kill, they  don't fight  back, and they  move slowly. They
       have good items and gold as treasure, too. (V111PFWT)

     - Use wands of drain life against ancient dragons. (V072PYX9)

     - A crown of seeing allows you to see  invisible creatures.  It
       may have other properties, but more than likely it doesn't.
       (V072PYX9)

     - There  aren't any items to resist  gas, but high armour class
       reduces the damage.  (V072PYX9)

     - Potions  of gain experience  increase your experience by half
       of your original experience. This means you will usually gain
       one  or two  levels per  potion, depending  on your  original
       experience.  (V072PYX9)

     - An amulet of the Magi  allows you to see invisible creatures,
       gives you "free  action", plus  some random hidden  abilities
       (e.g.- sustain wisdom, intelligence, etc.)  (V072PYX9)

     - There is  no way to prevent an item  from blowing up when you
       recharge it, but high  intelligence and  dexterity reduce the
       chances of an explosion.  (V072PYX9)

     - Keep your  wands of light.  Not only are they good for making
       light  in straight  lines and killing  oozes and jellies, but 
       they are also good for killing all kinds of undead.  When you
       hit a monster with spells like Fire Bolt, it will move toward
       you. With light wands, this does not happen. This is not very
       important if the  monster can already see you, but it's great
       if you like to play with  polymorphing people. (V067LUFD)

     - One of the most  overlooked spells when fighting  monsters is
       Phase Door. The spell you probably picked up around 2nd level
       can greatly be used to your advantage (especially when you're
       fighting something that you don't want to have touching you!)
       You can attack it with all of  your offensive spells until it
       gets  one space  away from you, then  phase door, line it  up
       again, and unload on it once more, making  sure I have enough
       mana to phase door again.  This process is repeated until, of
       course, the creature is dead! It seems to work pretty well so
       far.  (V108MZ36)
3 OTHER_MISC_HINTS
     - One way to get an item in a store  when it is not there is to
       quit and save and then re-enter Moria.  It will probably take
       a few times before the  store gets the item you may want, but
       eventually the store's inventory will change. (Many people)

     - Two warnings for the above technique:
         o   The store  owners eventually get mad (and lock you out)
             if you  keep entering a  store without buying anything.
             Remedy: Buy something cheap. (Contributor unknown)
         o   Constantly quitting  and restarting your game may drive
             up the load  average which may in turn lock you out the
             driver for Moria. (MASNICK)

     - To get high hit points:  When you roll your character, try to
       get one with a 16 or  better constitution.  Like in AD&D, you
       get a hit point bonus for a constitution above 16. (V072PYX9)
