This directory contains COMMAND FILES & BASIC SOURCE FILES FILES DESCRIPTION ----- ----------- DIR_NAMER.COM SHORTENS COMMAND FOR CHANGING DEFAULT, AND CHANGES THE PROMPT EACH TIME TO SHOW THE DEFAULT DIRECTORY AND NODE HELLO.COM COMPUTER CONVERSATION, COULD BE USED TO REPLACE A MENU STYLE ACCESS TO PROGRAMS. TASK.COM I USE THIS COM FILE TO COMPILE THE CURRENT BASIC SOURCE FILE I'M WORKING WITH. WILL CALL TRANSFER IF DESIRED. TRANSFER.COM THIS COM FILE TRANSFERS THE CHANGED SOURCE CODE FILE TO THE DIRECTORY WHERE WE KEEP OUT SOURCE CODES AND THE EXECUTABLE FILE TO THE DIRECTORY WHERE OUR EXE FILES ARE AND CLEANS UP THE CURRENT DEFAULT DIRECTORY. NUMBER.BAS ¹ THIS PROGRAM DOES BASIC NUMBER CONVERSION FOR PROGRAM- MING. HIGHIQ.BAS ¹ THIS IS THE GAME HIGHIQ WHICH SHOWS WHAT CAN BE DONE WITH VT220 GRAPHICS AND THE BASIC COMMAND INKEY$. 1. TASK.COM Command syntax @TASK [filename] [T] [source code sub-directory] Example - @TASK PROG T OTHER This would compile and link the program PROG.BAS, purge all PROG.* files, delete PROG.OBJ file and call TRANSFER.COM passing [filename] and [source code sub-directory]. 2. TRANSFER.COM Command syntax @TRANSFER [filename] [source code sub-directory] Example - @TRANSFER PROG OTHER This would put the the file PROG.EXE in directory CALIB$DUA0:[CALIB], the new source code file PROG.BAS in CALIB$DUA0:[STORAGE.OTHER] and delete those files in the current default directory 3. DIR_NAMER.COM Command syntax @SYS$LOGIN:DIR_NAMER [directory] Example - @SYS$LOGIN:DIR_NAMER CALIB$DUA0:[STORAGE.OTHER] This changes your prompt to indicate what directory you are in. To shorten the command include the following comand in your login.com file. sd:==@sys$login:dir_namer.com Then use sd [directory name] instead of SET DEFAULT [directory name] or define a logical to point to the your used directorys. hom*e:== @sys$login:dir_namer "sys$login" lib:== @sys$login:dir_namer "sys$library" exa:== @sys$login:dir_namer "sys$examples" sub1:== @sys$login:dir_namer "$disk1:[blosser.sub1]" The logical PREV*DIR is defined to return you to your previous directory and key F17 is defined to do the same. 4. HELLO.COM Command syntax @HELLO Example - @HELLO Execute the file and anwser the questions. 1. NUMBER.EXE Command syntax RUN NUMBER Execute the program and enter number or command as desired. 2. HIGHIQ.EXE Command syntax RUN HIGHIQ Execute the program and enter the number of the square of the piece you want to move then enter the number of the square you want to move it to. You do not use the 'RETURN' key. There isn't any to stop the program in the middle other than Ctrl C. You can only move horizontal and vertical and a piece must be jumped each time. The object is to remove as many piece as posible and only be left with 1 piece. Comments and suggestions to: Victor Blosser Beech Aircraft Corp 9709 E. Central, MS 90-406 Wichita, Ks 67201 (316)689-6979 ¹ THE SOURCE, OBJECT & EXECUTABLE FILES ARE INCLUDED. V3.3 BASIC AND V5.0 VMS WERE IN USED.