This is the game HACK, a rogue style game ported from the UNIX operating system to VMS. I have converted it to use the "C" screen management routines (curses) instead of a termcap file under UNIX. Most of the information on HACK is located in the various README files in this directory. All readme files with a .unix extention are the original files I received. Most of the source files have only been renamed to fit the VMS file specifications, but I don't think this can be moved back to UNIX and built there. There seem to be some bugs in the screen management, and I have found that the best way to fix the screen is to reset the terminal, and redraw the screen. I am still working on the proper fix. In order to run, the logical name "hack_dir" must be assigned to the directory where the HACK files are. The executable must be there, as well as all the data files: record.lis,data.dat,hack.doc,help.,hh.,info.dat,perm.,rumors. To run, type "@hack_dir:run". I have included the source,object and the executable files. HACK may or many not have to be built depending on which version of VMS and C you are running. The most important command to know in HACK is "?". It will show you all the commands available. Happy HACKing !!! Any bug fixes or improvements can be addressed to me via E-mail at asl1.hac.com!grover@usc-oberon.usc.edu Or sent to: Dean Grover Hughes Aircraft Co. P.O. Box 902 EO/E52 MS D222 El Segundo, Ca. 90245 My thanks to Jim Moore of Purdue University, who transferred the files to our VMS system and assisted with the changes. He also spent many long hours testing our changes.