From fortune!hpda!hplabs!tektronix!zehntel!dual!lll-crg!gymble!umcp-cs!seismo!harvard!albert Tue Apr 23 05:45:31 1985
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Path: wdl1!fortune!hpda!hplabs!tektronix!zehntel!dual!lll-crg!gymble!umcp-cs!seismo!harvard!albert
From: albert@harvard.ARPA (David Albert)
Newsgroups: net.games.hack
Subject: Re: XP an gold.(And other obscurements)
Message-ID: <71@harvard.ARPA>
Date: 23 Apr 85 13:45:31 GMT
Article-I.D.: harvard.71
Posted: Tue Apr 23 05:45:31 1985
Date-Received: 2 May 85 14:01:37 GMT
References: <895@ttds.UUCP> <746@whuxlm.UUCP>
Organization: Aiken Computation Laboratory, Harvard
Lines: 16

> I agree.  At least supply a command (perhaps a new option to the
> i(nventory) command) which displays this information.  Sometimes
> knowing how close you are to the next experience level can
> affect strategy...
> again; I get a quick and accurate count that way.  I would either
> fix the $ command (think of it as referring to a little book
> which the hacker always keeps up-to-date) or implement a new 'i'
> option and discard the '$' command...

Defining the symbols GOLD_ON_BOTL and EXP_ON_BOTL in the
routing hack.pri.c at compile time will put both of these
back on the bottom line.
-- 

David Albert
ihnp4!seismo!harvard!albert (albert@harvard.ARPA)


